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    Artificial Intelligence

    3D Gaussian Splatting

    Also known as:
    Gaussian Splatting
    3DGS
    Point-Based Rendering
    Updated: 2/9/2026

    3D Gaussian Splatting is a method for 3D scene reconstruction that represents scenes as millions of colored Gaussian ellipsoids and renders them in real-time.

    Quick Summary

    3D Gaussian Splatting reconstructs photorealistic 3D scenes from photos and renders in real-time – faster and more editable than NeRF, ideal for product visualization.

    Explanation

    Instead of implicit neural representation (NeRF), 3DGS uses explicit point primitives. Advantages: real-time rendering, faster training, editable. From a few photos, an interactive 3D scene is created.

    Marketing Relevance

    Next level of product visualization: interactive 3D product views from smartphone photos for e-commerce, virtual try-on, VR/AR.

    Example

    An e-commerce team photographs a product from 20 angles – Gaussian Splatting creates an interactive 3D view for the website in minutes.

    Common Pitfalls

    High memory requirements (millions of Gaussians). Reflections/transparency still difficult. Web integration complex.

    Origin & History

    Kerbl et al. (INRIA/MPI, 2023) published "3D Gaussian Splatting for Real-Time Radiance Field Rendering" – immediately a paradigm shift in 3D reconstruction. Compared to NeRF: 100x faster rendering, 10x faster training. 2024 saw variants for dynamic scenes, generative 3DGS, and web viewers.

    Comparisons & Differences

    3D Gaussian Splatting vs. NeRF

    NeRF uses implicit neural representation (slow but compact); 3DGS uses explicit Gaussians (fast but memory-intensive).

    3D Gaussian Splatting vs. Photogrammetrie

    3DGS creates point-based representations; photogrammetry creates traditional mesh geometry.

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    Related Terms

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